Serra is the newest SpellSlinger to come to Magic SpellSlingers, and wow does she look like fun to play with! Healing yourself and your creatures really benefits smart play in combat to make favorable trades and gives you the chance to not block in unfavorable spots, knowing that you’ll gain health back later. Her kit is pretty balanced with the Shrine of Valor for two creatures for one, the Serra’s Disciple doing the same with a different rate and with a little bit of randomness with the Angel you get, and the Serra’s Judgment which is a decent removal spell when you plan on attacking with flying creatures anyway.

 

She can use any white cards, including multicolored cards, which gives tons of deckbuilding options for us to explore. There are currently 24 multicolored white cards we can play with, which gives us tons of directions for deck building. The obvious is something to do with life-gain and Angels, but what else can we build?

 

credit – LoLQoP on Discord

 

Serra Flyers

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Flyers are the easiest to build and play as Serra’s Disciple and Shrine of Valor naturally make flyers on their own. Often the big flyers will be slower than other creature decks so the life-gain from her passive ability really helps you get later in the game.

 

Serra Paragon

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This deck takes a page out of the Gideon Paragon deck. It plays the namesake Paragon of Balance to set every creature’s power to its current toughness. You naturally want to play creatures with high toughness in Serra to maximize the heal on each of your creatures every turn making for a smooth transition to having a synergistic deck.

 

Serra Midrange

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You don’t HAVE to play flyers or a life-gain theme. You can play any of the 24 multicolored options to play the best cards you have access to. Watchwolf may be the best two-drop in the game while Scathing Glare is a premium interactive spell that goes great when you’re filling up you board with creatures. The top-end is filled out with some sweet multicolored legends that have never had the chance to play with each other on the same team – yet.

 

Serra Control

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Serra gains life each turn, so why not make the game last longer to get more life-gain triggers? Many of the Angels have controlling elements, so adding the two best control spells in Second Sun’s Dawn and Day of Judgment seem like a nice direction to go to control the game. 

 

Serra Life-gain

 

Let’s get the most out of your life-gain trigger each turn. Sanguine Bond looks like a sweet route to take to turn your life-gain into damage to the opponent. Mend turns into a Lava Axe for two mana! Of course that might be what you’re in the market for at the time. Sparking Unicorn gains you extra life along with the plethora of life-gain effects you have in your deck. Hopefully the game last long enough from your stacked health total to blast someone with a Second Sun from Second Sun’s Dawn.